Preparing for Chambers of Xeric (CoX) Guide | Gear, Stats & Roles (OSRS)
Ready to tackle your first OSRS Raid? This guide covers essential gear recommendations, minimum stats, and team roles for the Chambers of Xeric (CoX).
Published on: April 22, 2025
Author: Tons of XP Team
Preparing for Chambers of Xeric (CoX): Gear, Stats & Team Roles
The Chambers of Xeric (CoX), often simply called "Raids 1," is one of Old School RuneScape's most iconic pieces of end-game PvM content. It offers challenging encounters, unique mechanics, and the chance at incredibly valuable rewards like the Twisted Bow and Ancestral Robes.
Stepping into CoX for the first time can be intimidating. This guide covers the essential preparations you'll need regarding gear, stats, and understanding basic team roles.
Minimum Recommended Stats
While highly skilled players can manage with less, these are generally considered comfortable minimums for learning CoX in a team:
- Attack/Strength: 85+ (Higher STR is generally better)
- Defence: 80+
- Ranged: 85+
- Magic: 85+
- Hitpoints: 85+
- Herblore: 78+ (Crucial for making Overload(+) potions inside the raid)
- Prayer: 70+ (for Piety) / 74+ (Rigour) / 77+ (Augury) - Rigour is highly recommended.
Higher stats, especially Ranged and Magic, significantly improve your effectiveness.
Gear Recommendations (Budget to Mid-Tier Focus)
CoX requires gear setups for all three combat styles (Melee, Ranged, Magic). Flexibility is key. Here are some progressive examples (always aim for the best you can afford/obtain):
Melee:
- Weapon: Abyssal Tentacle > Zamorakian Hasta > Ghrazi Rapier
- Helm: Helm of Neitiznot > Serpentine Helm > Torva Full Helm
- Body: Fighter Torso > Bandos Chestplate > Torva Platebody
- Legs: Dragon Platelegs/Skirt > Bandos Tassets > Torva Platelegs
- Boots: Dragon Boots > Primordial Boots
- Gloves: Barrows Gloves (Essential)
- Amulet: Amulet of Fury > Amulet of Torture
- Ring: Berserker Ring (i) > Bellator Ring
- Cape: Fire Cape > Infernal Cape (Need help? Check our Infernal Cape Service!)
- Special Attack Weapon: Dragon Claws > Voidwaker / Dragon Warhammer / Bandos Godsword
Ranged:
- Weapon: Rune Crossbow (Diamond Bolts (e)) > Dragon Crossbow > Toxic Blowpipe > Bow of Faerdhinen (Bowfa) > Twisted Bow
- Helm: Archer Helm / God Coif > Armadyl Helm > Masori Mask (f)
- Body: God D'hide Body > Armadyl Chestplate > Masori Body (f)
- Legs: God D'hide Chaps > Armadyl Chainskirt > Masori Chaps (f)
- Boots: Blessed D'hide Boots > Pegasian Boots
- Gloves: Barrows Gloves
- Amulet: Amulet of Fury > Necklace of Anguish
- Ring: Archer Ring (i) > Venator Ring
- Cape: Ava's Assembler (Vorkath prerequisite)
- Ammo: Diamond Bolts (e), Dragon Arrows (if using Tbow), Scythe requires charges. Use Ruby Bolts (e) for high HP bosses like Olm's Head.
Magic:
- Weapon: Trident of the Seas > Trident of the Swamp > Sangunesti Staff / Tumeken's Shadow
- Helm: Farseer Helm / God Mitre > Ancestral Hat
- Body: Mystic Robe Top / Ahrim's Robetop > Ancestral Robe Top
- Legs: Mystic Robe Bottom / Ahrim's Robeskirt > Ancestral Robe Bottom
- Boots: Mystic Boots > Eternal Boots
- Gloves: Barrows Gloves
- Amulet: Occult Necklace (Essential)
- Ring: Seers Ring (i) > Magus Ring
- Cape: God Cape (i) > Max Cape variants
Essential Items:
- Rune Pouch (for Barrage/Vengeance runes)
- Divine Potions (Ranging, Bastion, Battlemage) OR regular variants + Super Restores/Prayer Potions
- High-healing food (Sharks/Anglerfish/Karambwans)
- Stamina Potions
- Antidote++ or Sanfew Serums
- Optional: Imbued Heart, Eldritch/Volatile Nightmare Staff (very high end)
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Understanding Basic Team Roles
While roles become more defined in experienced teams, beginners should understand these concepts:
- DPS (Damage Per Second): Everyone's primary role is dealing damage effectively using the correct combat style against each enemy.
- Room Specific Roles: Certain rooms might have specific tasks (e.g., freezing Ice Demon, handling crabs at Vasa Nistirio, coordinating Olm mechanics). Learn these as you go.
- The Head Phase (Great Olm): This final fight requires coordination. Learners often focus on damaging the correct hand, dodging attacks (crystals, lightning, flame walls), and managing prayer switches. Experienced players might take specific roles like "running the head" (mage hand) or focusing specific claws.
Learning CoX
- Watch Guides: Look up video guides for specific rooms and the Olm fight.
- Join Learner Teams: Many clans or communities (like WeDoRaids Discord) host learner raids. Be upfront about your experience level.
- Be Prepared to Die: Learning CoX involves trial and error. Don't get discouraged by deaths.
- Communicate: Use voice chat or clear text communication with your team.
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CoX is challenging but incredibly rewarding. Prepare well, find a good team, and good luck!
Frequently Asked Questions (FAQs)
Q1: Can I do Chambers of Xeric solo? A: Yes, CoX can be completed solo, but it is significantly more challenging than in a team. It requires higher stats, better gear, and advanced knowledge of mechanics (like Olm head running). Most players learn in teams first.
Q2: What's the most important gear upgrade for starting CoX? A: This is debatable, but generally: Barrows Gloves, Fire Cape, Ava's Assembler, Occult Necklace, Berserker/Archer/Seers Ring (i), and a decent weapon for each style (Tentacle Whip, Toxic Blowpipe/Dragon Crossbow, Trident of the Seas) are fundamental. Rigour/Augury prayers are also massive upgrades.
Q3: How does loot work in CoX? A: Loot is determined by points earned by each player through damage dealt and completing room objectives. At the end of the raid, if a unique item drops, it's awarded to one player based on their points contribution (higher points = higher chance). Standard loot is distributed amongst the team.