OSRS Gear Progression Guide (Mid-Game PvM to Raids Ready) | Tons of XP Blog
Moved past Rune gear in OSRS? This guide shows key gear upgrades for mid-game PvM (Slayer, Barrows) & the steps towards being ready for Raids like CoX or ToA.
OSRS Gear Progression Guide: Mid-Game PvM to Your First Raids
So you've beaten Dragon Slayer I, maybe grinded out a Fighter Torso, and now you're wondering what gear to aim for next in Old School RuneScape. Moving into mid-game Player vs Monster (PvM) like Slayer bosses, Barrows runs, or early solo bosses (see Bossing Ladder) needs better gear than just Rune or Dragon. This guide shows key upgrades on the path to tougher content and eventually being "ready" for your first Raids like Chambers of Xeric (CoX - see CoX Guide) or Tombs of Amascut (ToA).
This isn't about getting absolute Best-in-Slot (BiS) right away, but smart steps to get stronger.
Core Mid-Game Melee Upgrades (Post-Dragon)
- Weapon: Abyssal Whip is the go-to standard for training and many bosses. Dragon Scimitar/Dagger (DDS) are still good for spec attacks.
- Body: Fighter Torso (from Barbarian Assault minigame - it's free but takes time to get). Beats Dragon Chainbody for offence.
- Legs: Dragon Platelegs/Skirt are solid. Obsidian Platelegs can be good with Berserker Necklace/Obsidian Helm for a damage boost. Verac's Plateskirt offers good Defence and Prayer bonus.
- Helmet: Helm of Neitiznot (from Fremennik quests - great all-around helm). Slayer Helmet (imbued) is essential for Slayer tasks (combines Black Mask boost with protection). Berserker/Warrior Helms give specific bonuses.
- Shield: Dragon Defender (from Warrior's Guild Cyclopes - HUGE offensive upgrade). Dragonfire Shield useful for dragons.
- Boots: Dragon Boots. Standard upgrade.
- Gloves: Barrows Gloves (from completing Recipe for Disaster quest line - arguably the single most important mid-game unlock). Needs many quest prerequisites!
- Amulet: Amulet of Fury (upgrade from Glory).
- Ring: Berserker Ring (imbued via NMZ/Soul Wars for STR bonus).
Not every upgrade on this list is quick to earn on your own. Our OSRS services hub covers everything from bossing to skilling, hand-done by vetted players so you can watch your account progress toward raids-ready live.
Essential Ranged Upgrades
- Weapon: Rune Crossbow -> Dragon Crossbow -> Toxic Blowpipe (Massive DPS upgrade! Uses scales/darts). Armadyl Crossbow is a higher tier goal.
- Ammo: Broad bolts (cheap for Slayer training). Diamond bolts (e) / Ruby bolts (e) are crucial for bossing (check monster HP for Ruby effectiveness). Amethyst/Dragon darts are best for Blowpipe DPS.
- Armour: Blessed D'hide (God variants give Prayer bonus - relatively cheap). Karil's Leathertop/skirt (from Barrows - good Magic Defence). Armadyl armour is the high-level goal.
- Helmet: Blessed Coif / Archer Helm -> Armadyl Helmet -> Masori Mask (f) (high-end raid gear).
- Shield: Odium Ward / Book of Law (Ranged offhands). Dragonfire Ward later for dragon tasks.
- Amulet: Amulet of Glory -> Amulet of Fury -> Necklace of Anguish (BiS Ranged neck).
- Cape: Ava's Accumulator -> Ava's Assembler (upgrade via Vorkath head - requires DS2 completion). Essential for saving ammo.
- Gloves: Barrows Gloves (still best overall for a long time). Zaryte Vambraces are BiS much later.
- Boots: Blessed D'hide Boots -> Pegasian Boots (expensive upgrade).
- Ring: Archer's Ring (i) (imbued!).
Key Magic Upgrades
- Weapon: Iban's Staff (upgraded) -> Trident of the Seas (big upgrade, charged staff) -> Trident of the Swamp (venomous upgrade) -> Sanguinesti Staff / Tumeken's Shadow (very high-end raid weapons).
- Armour: Mystic Robes -> Ahrim's Robetop/skirt (from Barrows - good stats) -> Ancestral Robes (high-end raid gear).
- Helmet: Farseer Helm / Ahrim's Hood -> Ancestral Hat.
- Shield: Mage's Book / Book of Darkness (from Horror from the Deep) / Malediction Ward -> Arcane Spirit Shield (expensive high-end shield).
- Amulet: Amulet of Glory -> Occult Necklace (huge magic damage boost!).
- Cape: Imbued God Cape (from Mage Arena 2 miniquest - essential Magic cape).
- Gloves: Barrows Gloves. Tormented Bracelet is BiS Magic glove (from MM2/Zenyte).
- Boots: Mystic Boots -> Eternal Boots (expensive upgrade).
- Ring: Seers Ring (i) (imbued!).
Principles of an Efficient Bossing Setup
Owning good gear is only half of it. An efficient setup exploits the boss's weakness and spends your inventory on the switches that matter.
- Exploit the weakness first. Use the style the boss is weakest to: Crush for ToB Nylocas and Tekton, Stab for most ToA bosses, Slash for Vardorvis, Ranged for dragons and Zebak, Magic for Kraken and the Whisperer.
- Maximise the relevant damage stat. Melee Strength, Ranged Strength or Magic Damage % is worth more than accuracy once you already hit often.
- Balance accuracy against strength by target. High-defence bosses reward accuracy (Osmumten's Fang shines) and defence-reduction specs; low-defence bosses reward raw strength (Scythe, Rapier).
- Bring the right special attack. Dragon Warhammer or Bandos Godsword to lower defence on Olm, Tekton, Verzik or the Wardens; Dragon Claws, Voidwaker or AGS for burst; Saradomin or Ancient Godsword for sustain; Arclight or Emberlight against demons.
- Carry the utility, not the clutter. Anti-dragon shield, venom protection, Salve Amulet against undead, dragonbane or demonbane weapons where they apply, and nothing else that costs an inventory slot.
Raids need versatile tribrid setups with tight inventories and team roles; solo bosses give you room for sustain items like Blood Fury; Wilderness bosses trade DPS for cheap gear you can afford to lose; Slayer bosses usually keep the Slayer Helmet (i) on.
Bridging the Gap: Getting "Raids Ready"
Use this as a checklist before your first Chambers of Xeric or Tombs of Amascut:
- Stats: 80-85+ Attack, Strength, Ranged and Magic, 75-80+ Defence, 85+ Hitpoints and 70+ Prayer (74 for Rigour, 77 for Augury) for entry or normal ToA and CoX (CoX Guide). Aim for base 90-95 with Rigour and Augury before normal Theatre of Blood; Hard Mode ToB and high-invocation ToA expect near-maxed combat.
- Quests and unlocks: Recipe for Disaster (Barrows Gloves), King's Ransom (Piety), Dragon Slayer I, Animal Magnetism (Assembler), Horror from the Deep (God Books), plus Priest in Peril for ToB access and Beneath Cursed Sands for ToA access.
- Core gear: Toxic Blowpipe and Trident of the Swamp, Barrows Gloves, Fire Cape (or Infernal), Ava's Assembler, Dragon Defender, Fury at minimum and ideally Anguish, Torture and Occult, plus imbued rings. Karil's, Ahrim's and Blessed d'hide fill the defensive gaps.
- Supplies: Saradomin Brews, Super Restores, Ranging and Super Combat potions, Stamina potions, anti-venom, a Rune Pouch with barrage and thrall runes, and combo food (Karambwans with Sharks, Manta Rays or Anglerfish).
- Knowledge: Watch a guide for the specific raid, learn the team roles you will be asked to fill, and expect the first runs to fail. Entry-mode ToA or a learner CoX group is the safest place to start.
Conclusion: Focus on Big Impact Upgrades
Improving your gear takes time. Focus on upgrades that give the biggest bang for your buck (or time invested). Barrows Gloves, Dragon Defender, Assembler, Fire Cape, Blowpipe, Trident, Occult - these are huge milestones that significantly boost your PvM ability. Check the Combat Triangle to know when to use which style!
Need help getting requirements like the Fire Cape (we offer Cape Services!) or finishing RFD for Barrows Gloves? Check our hand-played OSRS Services, one vetted trainer per order with no automation. We value your account's safety.
Keep making steady upgrades, and you'll be tackling harder monsters and maybe even raids before you know it!