OSRS God Wars Dungeon Strategies: KC, Teams & Survival
Improve your God Wars Dungeon trips! Learn strategies for getting kill count efficiently, team roles (tank/DPS), altar usage, and general survival tips in GWD.
OSRS God Wars Dungeon Strategies: Efficiency & Survival
Venturing into the God Wars Dungeon (GWD) is more than just knowing how to fight the bosses; efficient trips rely on smart strategies for managing kill count, coordinating with teams, and maximizing survival. This guide covers key strategies applicable across the dungeon.
For basics on access and layout, see the main God Wars Dungeon Guide.
Getting Kill Count (KC) Efficiently
Unless you're using an Ecumenical Key or have very low KC requirements from Combat Achievements, you'll need to slay 40 followers (base) of the relevant god.
- Bandos KC (Graardor): Generally the fastest. Goblins near the Stronghold entrance are numerous and die quickly. Hobgoblins are another option.
- Zamorak KC (K'ril): Can be done quickly by targeting the four Imp spawns near the Fortress entrance and hopping worlds. Alternatively, kill various Zamorakian followers scattered throughout the main dungeon or inside the Fortress.
- Saradomin KC (Zilyana): Slower. Kill Knights, Priests, or Spiritual creatures within the Encampment or where they fight Zamorakians in the main dungeon.
- Armadyl KC (Kree'arra): Also slower. Kill Aviansie or Armadylean Spiritual creatures in the Eyrie or the main dungeon. Note: Killing Aviansie for KC will use charges on your Slayer task if applicable.
- General Tip: Wear appropriate god protection while getting KC to avoid unnecessary combat. Utilize multi-combat areas where factions fight each other to pick off weakened targets.
Ecumenical Keys: Skipping the Grind
- Source: Dropped by any monster inside the separate Wilderness God Wars Dungeon.
- Function: Allows one entry into any of the four main GWD boss chambers (Graardor, K'ril, Kree'arra, Zilyana) without needing KC.
- Limit: You can hold 3 keys initially, increasing to 4 with the Medium Wilderness Diary and 5 with the Hard Wilderness Diary.
- Value: Extremely useful for saving time, especially for Saradomin and Armadyl KC, or for quickly starting a trip.
Instancing Boss Rooms
- Requirement: Completion of Hard Combat Achievements or higher.
- Function: Allows you to pay a coin fee (starts at 150k for Hard, reduces by 25k per tier up to 75k for Grandmaster) to create a private version of the boss room.
- Benefits: Guarantees the room is empty, prevents crashing, and increases the item despawn timer inside from 3 minutes to 3 hours, making loot juggling unnecessary.
- Cost: Requires the coin fee and the standard KC requirement (or an Ecumenical Key).
Team Strategies & Roles
While soloing GWD bosses is possible (and required for some CAs), teams often increase efficiency and trip length.
- Tank Role (Common for Graardor/K'ril):
- Focuses on high defence and survival.
- Wears gear maximizing defensive stats against the boss's primary attacks (e.g., high Ranged defence for Graardor).
- Aims to hold the boss's aggression ("aggro") consistently.
- Uses defensive prayers (Protect from Melee).
- May utilize techniques like step-under/walking under the boss to minimize damage taken.
- DPS Role (Damage Per Second):
- Focuses on maximizing damage output.
- Wears offensive gear relevant to the boss's weakness (e.g., high Melee Strength for Graardor, Ranged gear for Kree'arra).
- Uses offensive prayers (Piety, Rigour, Augury).
- Stands away from the tank (if applicable) and prays against minions posing the highest threat to them (often Ranged or Magic).
- Support Actions (Teams):
- Vengeance Other: Players on the Lunar spellbook can cast Vengeance Other on the tank to reflect damage.
- Healing: Using Humidify or Heal Other can assist teammates.
- Potion Sharing: Boost Potion Share / Stat Restore Pot Share (Lunar spells) can extend trips significantly.
Note: For Kree'arra and Zilyana, roles are less defined as kiting mechanics often require all players to manage their own positioning and prayers effectively.
Altar Usage & Trip Extension
- Altar: Inside each boss room, restores prayer (slightly above max per god item worn). 10-minute cooldown, usable only out of combat. Crucial for saving prayer potions on longer trips. Time its use carefully between kills. Also serves as an exit teleport.
- Healing: Bones to Peaches is very effective (except K'ril), providing 32 HP per kill rotation. Guthan's set can heal on minions. Blood Barrage is excellent for healing on stacked minions. Manage dropped food from minions (Sharks, Potatoes, Kebabs) - juggle or use instances.
- Banking: For extremely long trips, players can use the bank access provided by Ashuelot Reis in the Ancient Prison (Nex area), though this requires obtaining a Frozen Key first.
General Survival Tips
- God Items: Always double-check you have the correct god item(s) equipped before entering an area with aggressive followers.
- Emergency Teleport: Always carry a one-click teleport (tablet, Ectophial, seed pod).
- Scouting: Use the "Peek" option on boss doors (requires completion of June 2015 update poll feature - which is live) to check world population before entering, or use an alt account.
- Run Energy: Stamina potions are essential for kiting Zilyana/Kree'arra and for navigating the dungeon quickly.
Conclusion
Success in the God Wars Dungeon involves more than just combat prowess. Efficiently managing kill count (or bypassing it), understanding team roles, maximizing healing resources like altars and Bones to Peaches, and always having safety measures in place are key strategies for profitable and lengthy trips.
Mastered the strategies but still struggling with the bosses? Let our OSRS PvM Services team secure those valuable GWD drops for you. Fund your next expedition by buying OSRS Gold.